V1.2 changelog
Ver 1.2
- Changed logic that deals with 'code' key, allowing you to now append to the full conversation youre currently in, and show a message straight away based off a condition
- Deleted more unused code... I think I got it all this time. I've changed so much I've lost track
- Added an example of a message being sent based on a condition to the demo (line 150 of test_char.rpy)
- Added a function to allow you to update both sides of a conversation to allow easy mirroring. Can be used to update all conversations even if a partner contact doesnt exist
- Added optional 'enable_messaging' to contact dict to disable messaging for specific contacts from one side
- Added owner to contact dict to catch some stupid renpy screen logic that passes in data you didnt even ask it to. It just sees it and decides 'HEY, I WANT THAT TOO!'
- Updated after choice function to check for and update partner phone (if it exists) after a choice has been made
- Considered placing the entire phone system in a try block
- Stopped a click registering when closing the phone completely
- Added settings screen
- Added ability to control message speed with in phone settings
- Added both to config, allowing them to be disabled entirely
- MORE CODE NOTES AGAIN
- Continued to ignore UI
Files
Get Kesash's dynamic Renpy phone system - Beta V1.3
Kesash's dynamic Renpy phone system - Beta V1.3
A modular, real-time phone system for Ren'Py with multiple phone support and mid-label compatibility.
Status | In development |
Category | Tool |
Author | Kesash |
Tags | chat, dynamic-text-system, phone, Ren'Py, renpy-assets, renpy-phone, renpy-phone-system, renpy-tool, vn-tool |
More posts
- V 1.3 changelog65 days ago
- V1.1a changelog74 days ago
Leave a comment
Log in with itch.io to leave a comment.